admin heber723 Admin
Mensajes : 128 Puntos : 1163 Reputación : 16 Fecha de inscripción : 27/04/2011
| Tema: [Script] Como poner system de rep en tu server Miér Mayo 04, 2011 12:30 pm | |
| ola amigos como estan ps estava rebisando mi server y encontre el systema de rep y ze loz traigo para ke lo puedan poner en su server si ya estaba posteado lo siento no vi bien por ke lo anduve buscando y no lo encontre pero bueno aki viene: Primero abre el bloc de notas y pegan este codigo: - Código:
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<?xml version="1.0" encoding="UTF-8"?> <!-- NECESSARY SQL QUERY FOR THE REPUTATION SYSTEM MySQL: ALTER TABLE `players` ADD `rep` INT( 11 ) NOT NULL DEFAULT '0'; SQLite: ALTER TABLE "players" ADD "rep" INT( 11 ) NOT NULL DEFAULT "0"; CREDITS: Sync.darkhaos.Colandus.Shawak.Absolute Mango.nsanee --> <mod name="Cyber's REPutation System" revision="5.0" author="Cybermaster" contact="otland.net" enabled="yes">
<config name="repSystem"><![CDATA[ rep = { --[[ GLOBAL CONFIG ]]-- interval = 6 * 60 * 60, --This is [6] hours, in seconds. Time between rep. lastTime = 5136, --Used to store the player's last Rep Timestamp lastName = 5138, --Used to store the last repped's GUID minLevel = 20, --From this level onwards player can use commands pvpLevel = 30, --Minimum level for PVP Rep'ing skull = {4,5}, --these skulled player won't receive rep when killing
getArticle = function(cid, uppercase) return getPlayerSex(cid) == 0 and (uppercase and 'S' or 's') ..'he' or (uppercase and 'H' or 'h') ..'e' end, getPoints = function(cid) local Info = db.getResult("SELECT `rep` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. ";") local rep = Info:getDataInt("rep") Info:free() return rep end, getPower = function(points) local power = {{0,2},{300,3},{500,4},{1000,5},{1500,6},{2000,8},{5000,10}} table.sort(power, function(a, B) return a[1] > b[1] end) for _, t in ipairs(power) do if(math.abs(points) >= t[1]) then return t[2] end end return power[1][2] end, getRank = function(points) local ranks = { {-5000, 'Power Abuser (*<<==========)'}, {-2000, 'Evil (=*<==========)'}, {-1500, 'Slayer (==*==========)'}, {-1000, 'Killer (===|=========)'}, {-500, 'Villain (====|========)'}, {-300, 'Creeping (======|======)'}, {-299, 'Unknown (======|======)'}, {300, 'Avowed (=======|=====)'}, {500, 'Popular (========|====)'}, {1000, 'Hailed (=========|===)'}, {1500, 'Acclaimed (==========+==)'}, {2000, 'Hero (==========>+=)'}, {5000, 'Legend (==========>>+)'}, } if points > -1 then table.sort(ranks, function(a, B) return a[1] > b[1] end) for _, t in ipairs(ranks) do if points >= t[1] then return t[2] end end else table.sort(ranks, function(a, B) return a[1] < b[1] end) for _, t in ipairs(ranks) do if points <= t[1] then return t[2] end end end return ranks[1][2] end, set = function(cid, points) db.executeQuery("UPDATE `players` SET `rep` = " .. points .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";") end,
add = function(cid, amount, color) db.executeQuery("UPDATE `players` SET `rep` = `rep` + " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";") doSendAnimatedText(getCreaturePosition(cid), '+REP', color) doPlayerSendCancel(cid,'You have just been hailed and gained '.. amount ..' reputation points.') end, remove = function(cid, amount, color) db.executeQuery("UPDATE `players` SET `rep` = `rep` - " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";") doSendAnimatedText(getCreaturePosition(cid), '-REP', color) doPlayerSendCancel(cid,'You have just been repudiated and lost '.. amount ..' reputation points.') end,
getTime = function(timeDiff) local dateFormat = { {'h', timeDiff / 60 / 60 % 6}, {'m', timeDiff / 60 % 60}, } local out = {} for k, t in ipairs(dateFormat) do local v = math.floor(t[2]) if(v > 0) then table.insert(out, (k < #dateFormat and '' or ' and ') .. v .. '' .. t[1]) end end return table.concat(out) end, formatNum = function(str, sep) str = tostring(str):reverse() str = str:gsub("(%d)(%d)(%d)", '%1%2%3' .. (sep or " "), math.ceil(str:len() / 3)-1) return str:reverse() end, }]]> </config> <event type="login" name="repRegister" event="script"><![CDATA[ function onLogin(cid) registerCreatureEvent(cid, "repLook") registerCreatureEvent(cid, "repKill") registerCreatureEvent(cid, "repMonster") return true end]]> </event> <event type="look" name="repLook" event="script"><![CDATA[ domodlib('repSystem') function onLook(cid, thing, position, lookDistance) if isPlayer(thing.uid) then doPlayerSetSpecialDescription(thing.uid,'.\n' .. (thing.uid == cid and 'You are' or rep.getArticle(thing.uid, true) .. ' is') .. ' ' .. rep.getRank(rep.getPoints(thing.uid))) end return true end]]> </event> <event type="kill" name="repKill" event="script"><![CDATA[ domodlib('repSystem') local t = { [SKULL_WHITE] = 15, [SKULL_RED] = 30, [SKULL_BLACK] = 45, [SKULL_NONE] = -30, }
function onKill(cid, target, lastHit) if isPlayer(cid) and isPlayer(target) then --THE KILLER if isInArray({0,3,4,5}, getCreatureSkullType(target)) then if getPlayerLevel(target) >= rep.pvpLevel and not isInArray(rep.skull, getCreatureSkullType(cid)) then doSendAnimatedText(getCreaturePosition(cid), getCreatureSkullType(target) == 0 and '-REP' or '+REP', math.random(1,255)) rep.set(cid, rep.getPoints(cid)+t[getCreatureSkullType(target)]) doPlayerSendTextMessage(cid, 20, 'You '.. (getCreatureSkullType(target) == 0 and 'lose' or 'gain') ..' reputation because you killed a player.') end end --THE VICTIM if rep.getPoints(target) == 0 then return true elseif rep.getPoints(target) > 0 then rep.remove(target, 5, TEXTCOLOR_RED) doPlayerSendTextMessage(target, 20, 'You lose reputation because you were killed by a player.') else rep.add(target, 5, TEXTCOLOR_LIGHTBLUE) doPlayerSendTextMessage(target, 20, 'You lose reputation because you were killed by a player.') end end return true end]]> </event> <event type="kill" name="repMonster" event="script"><![CDATA[ domodlib('repSystem') function onKill(cid, target, lastHit) if not isPlayer(cid) or not isMonster(target) then return true end
local monsters = { ["demon"] = 3, ["behemoth"] = 4, ["hellfire fighter"] = 5, ["orshabaal"] = 10, } local name = getCreatureName(target) local monster = monsters[string.lower(name)] if monster then rep.add(cid, monsters[string.lower(getCreatureName(target))], TEXTCOLOR_LIGHTBLUE) end return true end]]> </event> <talkaction log= "yes" words="/hail;/Sensurado;/set" access="4" event="buffer"><![CDATA[ domodlib('repSystem') if param == '' then doPlayerSendCancel(cid,'You must write a player\'s name.') return true end
local t = string.explode(param, ',') local tid = getPlayerByName(t[1])
if not isPlayer(tid) then doPlayerSendCancel(cid, 'Player ' .. param .. ' not found or is not online.') return true end if not t[2] and isPlayer(tid) then if words == '/hail' then rep.add(tid, 5, TEXTCOLOR_TEAL) doPlayerSendCancel(cid, 'You added +5 rep points to ' .. getPlayerName(tid) .. ', and now ' .. rep.getArticle(tid, false) .. ' has ' .. rep.getPoints(tid) .. ' points.') return true end if words == '/Sensurado' then rep.remove(tid, 5, TEXTCOLOR_RED) doPlayerSendCancel(cid, 'You removed -5 rep points to ' .. getPlayerName(tid) .. ', and now ' .. rep.getArticle(tid, false) .. ' has ' .. rep.getPoints(tid) .. ' points.') return true end end if t[2] and isInArray({'/set','/hail','Sensurado'}, words) then if not tonumber(t[2]) then doPlayerSendCancel(cid, 'Reputation amount is invalid.') return true end end if words == '/hail' then rep.add(tid, t[2], TEXTCOLOR_TEAL) doPlayerSendCancel(cid, 'You added ' .. t[2] .. ' rep points to ' .. getPlayerName(tid) .. ', and now ' .. rep.getArticle(tid, false) .. ' has ' .. rep.getPoints(tid) .. ' points.') return true end if words == '/Sensurado' then rep.remove(tid, t[2], TEXTCOLOR_RED) doPlayerSendCancel(cid, 'You removed ' .. t[2] .. ' rep points to ' .. getPlayerName(tid) .. ', and now ' .. rep.getArticle(tid, false) .. ' has ' .. rep.getPoints(tid) .. ' points.') return true end if t[2] and words == '/set' then rep.set(tid, t[2]) doPlayerSendCancel(cid, 'You have set ' .. getPlayerName(tid) .. '\'s points to ' .. rep.getPoints(tid)) else doPlayerSendCancel(cid, 'Absolute reputation amount not specified.') return true end if not t[2] then doPlayerSendCancel(cid, 'Absolute reputation amount not specified.') return true end return true]]> </talkaction> <talkaction words="!ranks" event="buffer"><![CDATA[ domodlib('repSystem') local players = 10 local str, value, name, result = "","","",0,nil if isInArray({'hero','pos','1','+'}, param) then str,value,name = "[#]-[Name]-[Points]-[Rank]\n--[Positive Rep Highscores]--\n","rep","name" result = db.getResult("SELECT `name`, `rep` FROM `players` WHERE `rep` > -1 AND `id` > 6 AND `group_id` < 2 ORDER BY `rep` DESC, `name` ASC;") elseif isInArray({'evil','neg','2','-'}, param) then str,value,name = "[#]-[Name]-[Points]-[Rank]\n--[Negative Rep Highscores]--\n","rep","name" result = db.getResult("SELECT `name`, `rep` FROM `players` WHERE `rep` < 0 AND `id` > 6 AND `group_id` < 2 ORDER BY `rep` ASC, `name` DESC;") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Unknown Paramater: '" .. param .. "'") return true end
if (result:getID() ~= -1) then local i = 1 while true do str = str .. "\n " .. i .. ". " .. result:getDataString("name") .. " - [" .. result:getDataInt(value) .. "] - " .. rep.getRank(result:getDataInt(value)) .. "" i = i+1 if not(result:next()) or i > players then break end end result:free() end if str ~= "" then doPlayerPopupFYI(cid, str) end return true]]> </talkaction> <talkaction words="!rep" event="buffer"><![CDATA[ domodlib('repSystem') local points, lastName, action = rep.getPoints(cid), getPlayerStorageValue(cid, rep.lastName), false doPlayerSendTextMessage(cid, 19, 'You have ' .. rep.formatNum(points, ",") .. ' reputation points. You are ' .. rep.getRank(points) .. '\nYour Rep Power is ' .. rep.getPower(points) ..'. ' .. (getPlayerStorageValue(cid, rep.lastName) ~= -1 and 'You last reputed ' .. getPlayerNameByGUID(lastName) .. '.' or '')) if points > 4999 then --female rep+++ queen outfit disguise, text, action = (getPlayerSex(cid) == 0 and {lookType = 331} or {lookType = 332}), (getPlayerSex(cid) == 0 and 'Queen!!' or 'King!!'), true elseif points > 1999 then --rep++ cm outfit disguise, text, action = {lookType = 73}, 'Hero!!', true elseif points > 1499 then --rep+ hero outfit disguise, text, action = {lookType = 63}, 'Acclaimed!!', true elseif points < -4999 then --rep*** devil outfit disguise, text, action = {lookType = 334}, 'P.O.!', true elseif points < -1999 then --rep** pig outfit disguise, text, action = {lookType = 306}, 'Evil!!', true elseif points < -1499 then --rep* orc outfit disguise, text, action = {lookType = 5}, "Slayer!!", true end if action and getCreatureOutfit(cid).lookType ~= disguise.lookType then doSetCreatureOutfit(cid, disguise, -1) doSendAnimatedText(getCreaturePosition(cid), text, math.random(1,255)) return true end return true]]> </talkaction> <talkaction words="!hail;!Sensurado" event="buffer"><![CDATA[ domodlib('repSystem') if param == '' then doPlayerSendCancel(cid, 'Command requires a player\'s name.') return true end local target, oldTime = getPlayerByName(param), getPlayerStorageValue(cid, rep.lastTime) if not isPlayer(target) then doPlayerSendCancel(cid, 'That player does not exist or is offline.') return true end if oldTime == -1 then setPlayerStorageValue(cid, rep.lastTime, os.time()) end if getPlayerLevel(cid) < rep.minLevel then doPlayerSendCancel(cid,'You may repute from level ' .. rep.minLevel ..' onwards.') return true end if getPlayerGUID(target) == getPlayerStorageValue(cid, rep.lastName) then doPlayerSendCancel(cid, 'You may not repute that player two times in a row.') return true end if (os.time() - oldTime) < rep.interval then doPlayerSendCancel(cid, 'You may repute in ' .. rep.getTime(oldTime - os.time()) .. ' [' .. os.date("%b.%d %X", oldTime + rep.interval) ..']') return true end if getPlayerIp(cid) == getPlayerIp(target) then doPlayerSendCancel(cid, 'You may not repute neither yourself nor someone in your IP.') return true end if words == '!hail' then setPlayerStorageValue(cid, rep.lastName, getPlayerGUID(target)) rep.add(target, rep.getPower(cid), TEXTCOLOR_LIGHTBLUE) setPlayerStorageValue(cid, rep.lastTime, os.time()) doPlayerSendCancel(cid, 'You have just reputed ' .. getCreatureName(target)) elseif words == '!Sensurado' then setPlayerStorageValue(cid, rep.lastName, getPlayerGUID(target)) rep.remove(target, rep.getPower(cid), TEXTCOLOR_RED) setPlayerStorageValue(cid, rep.lastTime, os.time()) doPlayerSendCancel(cid, 'You have just reputed ' .. getCreatureName(target)) end return true]]> </talkaction> </mod>
Despues lo guardamos en la carpeta de thu ot y depues en mods le ponen como nombre: repSystem.xml Ahora en data/lib/050-function.lua añades esto: - Código:
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loadmodlib('repSystem') Y listo ya tenemos system de rep espero averlos ayudado y vuelvo a repetir si ya estaba posteado lo siento no lo vi lo ago conforme de ayudar! bye asta la proxima | |
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