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Últimos temas
» johnnathann
[ACTION] Item Upgrade System Icon_minitimeSáb Sep 15, 2012 8:48 pm por johnnathannj

»  [8.70] Real Global Map 1.8 + Imagenes + Scans
[ACTION] Item Upgrade System Icon_minitimeLun Jun 11, 2012 4:53 am por Lazcano

» Speedy War [8.60]
[ACTION] Item Upgrade System Icon_minitimeVie Mar 30, 2012 2:12 pm por GOD ALE

»  [Rpg-Pvp][8.60]Kreuus Easy
[ACTION] Item Upgrade System Icon_minitimeJue Mar 29, 2012 11:42 pm por GOD ALE

» [Script] Royal Crossbow!
[ACTION] Item Upgrade System Icon_minitimeJue Mar 29, 2012 11:22 pm por GOD ALE

» Ayuda con el ot server
[ACTION] Item Upgrade System Icon_minitimeJue Mar 29, 2012 10:45 pm por GOD ALE

»  Tiko ot editado 8.60
[ACTION] Item Upgrade System Icon_minitimeJue Mar 29, 2012 10:34 pm por GOD ALE

»  VikiRanch.'[8.60] war v.1.0
[ACTION] Item Upgrade System Icon_minitimeJue Mar 29, 2012 9:54 pm por GOD ALE

» Abrir Puertos De Tibia En El Router Thomson tg585 de telmex
[ACTION] Item Upgrade System Icon_minitimeVie Oct 28, 2011 1:21 pm por panda

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Dj Pacos
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God Maracula
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 [ACTION] Item Upgrade System

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Dj Pacos
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Dj Pacos


100

Mensajes : 169
Puntos : 294
Reputación : 56
Fecha de inscripción : 01/05/2011
Edad : 31

[ACTION] Item Upgrade System Empty
MensajeTema: [ACTION] Item Upgrade System   [ACTION] Item Upgrade System Icon_minitimeLun Mayo 02, 2011 9:32 pm

Este script es muy bueno si se usa con el Slot System.

1. Primero deben agregar estas dos lineas en actions.xml :
Código:

<action itemid="8306" event="script" value="upgrade.lua"/>
<action itemid="8305" event="script" value="upgrade.lua"/>

  • La primera linea es para el item 8306 que es el upgrader normal.
  • La segunda es para el item 8305 que es para el upgrader con un chance adicional.
2. Ahora creen "upgrade.lua" y copien dentro lo siguiente :
Código:

-- &a = weapon attack
-- &d = weapon defense
-- &s = shield defense
-- &p = armor defense
-- # = nivel do item
-- @ = max level
local gain = {
gainArmor='&p+(1)',loseArmor='&p-(1)',
gainShield='&s+#',loseShield='&s-(#+1)',
gainAttack='&a+(1*(#))',loseAttack='&a-(1*(#+1))',
gainDefense='&d+(1*(#))',loseDefense='&d-(1*(#+1))',
chance='(100/math.sqrt((((@/4)+(#*2))/@)*#))',
maxlvl = 17,
blocked_ids = {8881}
}
local it = {
--[itemid] = [percent]
[8306] = 0, -- 0% additional
[8305] = 100, -- 50%
}
if not setItemName then
function setItemName(uid,name)
return doItemSetAttribute(uid,'name',name)
end
function setItemArmor(uid,name)
return doItemSetAttribute(uid,'armor',name)
end
function setItemDefense(uid,name)
return doItemSetAttribute(uid,'defense',name)
end
function setItemAttack(uid,name)
return doItemSetAttribute(uid,'attack',name)
end
function getItemAttack(uid)
return getItemAttribute(uid,'attack')
end
function getItemDefense(uid)
return getItemAttribute(uid,'defense')
end
function getItemArmor(uid)
if type(uid) == 'number' then
return getItemAttribute(uid,'armor')
else
return getItemInfo(uid.itemid).armor
end
end
end

local function isArmor(uid) -- Function by Mock the bear.
if (getItemInfo(uid.itemid).armor ~= 0) and (getItemWeaponType(uid.uid) == 0) then
return true
end
return false
end
local function isWeapon(uid) -- Function by Mock the bear.
uid = uid or 0
local f = getItemWeaponType(uid)
if f == 1 or f == 2 or f == 3 then
return true
end
return false
end
local function isShield(uid) -- Function by Mock the bear.
uid = uid or 0
if getItemWeaponType(uid) == 4 then
return true
end
return false
end
local function isBow(uid) -- Function by Mock the bear.
uid = uid or 0
if getItemWeaponType(uid) == 5 then
return true
end
return false
end
local function getWeaponLevel(uid) -- Function by Mock the bear.
uid = uid or 0
local name = getItemName(uid.uid) or getItemInfo(uid.itemid).name or ''
local lvl = string.match(name,'%s%+(%d+)%s*')
return tonumber(lvl) or 0
end
local function doTransform(s,i) -- Function by Mock the bear.
local c = string.gsub(s,'@',gain.maxlvl)
local c = string.gsub(c,'&a',(getItemAttack(i.uid) ~= 0 and getItemAttack(i.uid) or getItemInfo(i.itemid).attack))
local c = string.gsub(c,'&d',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense))
local c = string.gsub(c,'&s',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense))
local c = string.gsub(c,'&p',(getItemArmor(i.uid) ~= 0 and getItemArmor(i.uid) or getItemInfo(i.itemid).armor))
local c = string.gsub(c,'#',getWeaponLevel(i))
local q = assert(loadstring('return '..c))
return math.floor(assert(q()))
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.uid == 0 or item.itemid == 0 then return false end
toPosition.stackpos = 255
if isInArray(gain.blocked_ids, itemEx.itemid)
or (not getItemWeaponType(itemEx.uid) or getItemWeaponType(itemEx.uid) > 5)
or (getItemWeaponType(itemEx.uid) == 0 and not isArmor(itemEx))
or itemEx.itemid == 0 or itemEx.type > 1 or isItemStackable(itemEx.uid) then
doPlayerSendTextMessage(cid, 24,"You cant refine this item.")
return TRUE
end
if isCreature(itemEx.uid) == TRUE then
return FALSE
end
local level = getWeaponLevel(itemEx)
local chance = doTransform(gain.chance,itemEx)
if level == gain.maxlvl then
doSendMagicEffect(toPosition, 2)
return doPlayerSendTextMessage(cid, 24,"Your item is on max level, you can't upgrade it.")
end
doPlayerSendTextMessage(cid, 24,"Trying refine with "..(chance+it[item.itemid] > 100 and 100 or chance+it[item.itemid]).."% of sucess!")
if chance+it[item.itemid] >= math.random(0,100) then
local nm = getItemName(itemEx.uid)
local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it ^^
slot = slot~='' and ' '..slot or slot
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level+1)..slot)
addEvent(doPlayerSendTextMessage,500,cid, 24,"Your item has been upgrated to +"..(level+1)..slot..".")
doSendMagicEffect(toPosition, 12)
if isArmor(itemEx) then
local get = doTransform(gain.gainArmor,itemEx)
setItemArmor(itemEx.uid,get)
elseif isBow(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx))
elseif isWeapon(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.gainDefense,itemEx))
elseif isShield(itemEx.uid) then
setItemDefense(itemEx.uid, doTransform(gain.gainShield,itemEx))
end
else
if level == 0 then
addEvent(doPlayerSendTextMessage,500,cid, 24,"No effect.")
doSendMagicEffect(toPosition, 2)
elseif level > 0 then
local nm = getItemName(itemEx.uid)
local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it ^^
slot = slot~='' and ' '..slot or slot
if level == 1 then
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..slot)
addEvent(doPlayerSendTextMessage,500,cid, 24,"Your item back to normal.")
else
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level-1)..slot)
addEvent(doPlayerSendTextMessage,500,cid, 24,"Your item back to +"..(level-1)..slot..".")
end
if isArmor(itemEx) then
setItemArmor(itemEx.uid,doTransform(gain.loseArmor ,itemEx))
elseif isWeapon(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.loseDefense,itemEx))
elseif isBow(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx))
elseif isShield(itemEx.uid) then
setItemDefense(itemEx.uid, doTransform(gain.loseShield,itemEx))
end
end
doSendMagicEffect(toPosition, 9)
end
doRemoveItem(item.uid,1)
return true
end

Y eso seria todo.

Aqui les dejo una imagen :
[ACTION] Item Upgrade System Upu



Espero que les sirva

Creditos :

100% Mock
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Glonlova
Nivel 1
Nivel 1



25

Mensajes : 12
Puntos : 17
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Fecha de inscripción : 05/05/2011

[ACTION] Item Upgrade System Empty
MensajeTema: Re: [ACTION] Item Upgrade System   [ACTION] Item Upgrade System Icon_minitimeJue Mayo 05, 2011 4:54 pm

y donde se mete el lua?
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Dj Pacos
Admin
Admin
Dj Pacos


100

Mensajes : 169
Puntos : 294
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Fecha de inscripción : 01/05/2011
Edad : 31

[ACTION] Item Upgrade System Empty
MensajeTema: Re: [ACTION] Item Upgrade System   [ACTION] Item Upgrade System Icon_minitimeJue Mayo 05, 2011 7:11 pm

dentro de la carpeta data/actions/scripts
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God Maracula
Admin
Admin
God Maracula


100

Mensajes : 81
Puntos : 102
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Fecha de inscripción : 04/05/2011
Edad : 30
Localización : C: Vaguiando

[ACTION] Item Upgrade System Empty
MensajeTema: Re: [ACTION] Item Upgrade System   [ACTION] Item Upgrade System Icon_minitimeJue Mayo 05, 2011 7:56 pm

Buen Aporte we ;P abra qe probarlo
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[ACTION] Item Upgrade System Empty
MensajeTema: Re: [ACTION] Item Upgrade System   [ACTION] Item Upgrade System Icon_minitime

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