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[Action/Talkaction] Contrareloj! xD  Empty
MensajeTema: [Action/Talkaction] Contrareloj! xD    [Action/Talkaction] Contrareloj! xD  Icon_minitimeJue Mayo 12, 2011 5:35 pm

funcion:
se trata de qe estas en una habitacion y al darle a la palanca pues te lleva ala habitacion y comienzan aparacer piedras cada segundo, y debes encontrar la respuesta al problema que te pongan, si no lo haces pierdes, si lo haces ganas y te llevas 100cc, creo que lo mas complicado de adaptar es la posiciones de las piedras xD donde veis tods esas posiciones w1, w2, son las piedras i las posiciones en q apareceran y la funcion addingStones() pues ya se entiende xD .

Bueno pues este script lo hize en uno de los retos que ize con ranux pero nunca se llego a declarar como reto i pues lo publico, vais a actions/scripts/ creais un archivo y pegais esto:

Código:

function addingStones()
addEvent(doCreateItem, 1000, stoneid, 1, w1)
addEvent(doCreateItem, 2000, stoneid, 1, w10)
addEvent(doCreateItem, 3000, stoneid, 1, w2)
addEvent(doCreateItem, 4000, stoneid, 1, w11)
addEvent(doCreateItem, 5000, stoneid, 1, w3)
addEvent(doCreateItem, 6000, stoneid, 1, w12)
addEvent(doCreateItem, 7000, stoneid, 1, w4)
addEvent(doCreateItem, 8000, stoneid, 1, w13)
addEvent(doCreateItem, 9000, stoneid, 1, w5)
addEvent(doCreateItem, 10000, stoneid, 1, w14)
addEvent(doCreateItem, 11000, stoneid, 1, w6)
addEvent(doCreateItem, 12000, stoneid, 1, w15)
addEvent(doCreateItem, 13000, stoneid, 1, w7)
addEvent(doCreateItem, 14000, stoneid, 1, w16)
addEvent(doCreateItem, 15000, stoneid, 1, w8)
addEvent(doCreateItem, 16000, stoneid, 1, w17)
addEvent(doCreateItem, 17000, stoneid, 1, w9)
addEvent(doCreateItem, 18000, stoneid, 1, w18)
addEvent(doCreateItem, 19000, stoneid, 1, w19)
addEvent(doCreateItem, 20000, stoneid, 1, w24)
addEvent(doCreateItem, 21000, stoneid, 1, w20)
addEvent(doCreateItem, 22000, stoneid, 1, w25)
addEvent(doCreateItem, 23000, stoneid, 1, w21)
addEvent(doCreateItem, 24000, stoneid, 1, w26)
addEvent(doCreateItem, 25000, stoneid, 1, w22)
addEvent(doCreateItem, 26000, stoneid, 1, w27)
addEvent(doCreateItem, 27000, stoneid, 1, w23)
addEvent(doCreateItem, 28000, stoneid, 1, w28)
addEvent(doCreateItem, 29000, stoneid, 1, w29)
addEvent(doCreateItem, 30000, stoneid, 1, w34)
addEvent(doCreateItem, 31000, stoneid, 1, w30)
addEvent(doCreateItem, 32000, stoneid, 1, w35)
addEvent(doCreateItem, 33000, stoneid, 1, w31)
addEvent(doCreateItem, 34000, stoneid, 1, w36)
addEvent(doCreateItem, 35000, stoneid, 1, w32)
addEvent(doCreateItem, 36000, stoneid, 1, w37)
addEvent(doCreateItem, 37000, stoneid, 1, w33)
addEvent(doCreateItem, 38000, stoneid, 1, w38)
addEvent(doCreateItem, 40000, stoneid, 1, w39)
addEvent(doCreateItem, 41000, stoneid, 1, w41)
addEvent(doCreateItem, 42000, stoneid, 1, w44)
addEvent(doCreateItem, 43000, stoneid, 1, w42)
addEvent(doCreateItem, 44000, stoneid, 1, w45)
addEvent(doCreateItem, 45000, stoneid, 1, w43)
addEvent(doCreateItem, 46000, stoneid, 1, w46)
addEvent(doCreateItem, 47000, stoneid, 1, w47)
addEvent(doCreateItem, 48000, stoneid, 1, w52)
addEvent(doCreateItem, 49000, stoneid, 1, w48)
addEvent(doCreateItem, 50000, stoneid, 1, w53)
addEvent(doCreateItem, 51000, stoneid, 1, w49)
addEvent(doCreateItem, 52000, stoneid, 1, w54)
addEvent(doCreateItem, 53000, stoneid, 1, w50)
addEvent(doCreateItem, 54000, stoneid, 1, w55)
addEvent(doCreateItem, 55000, stoneid, 1, w51)
addEvent(doCreateItem, 56000, stoneid, 1, w56)
addEvent(doCreateItem, 57000, stoneid, 1, w57)
addEvent(doCreateItem, 58000, stoneid, 1, w59)
addEvent(doCreateItem, 59000, stoneid, 1, w58)
addEvent(doCreateItem, 60000, stoneid, 1, w60)
addEvent(doCreateItem, 61000, stoneid, 1, w62)
addEvent(doCreateItem, 62000, stoneid, 1, w61)
addEvent(doCreateItem, 63000, stoneid, 1, w63)
addEvent(doCreateItem, 64000, stoneid, 1, w40)
addEvent(doCreateItem, 65000, stoneid, 1, stoneloser)
end
function checkRdone2(cid)
if not isPlayer(cid) then
return true
end
if getPlayerStorageValue(cid, 3456) == 1 and getPlayerPosition(cid).x == stoneloser.x and getPlayerPosition(cid).y == stoneloser.y then
addEvent(doPlayerAddItem, 1000, cid, 2160, 100)
doPlayerSendTextMessage(cid, TALKTYPE_ORANGE_1, "Ganaste y recibiste 100cc por tu savia respuesta!")
addEvent(doItemSetAttribute, 1000, switch.uid, "aid", 4444)
addEvent(doCreateItem, 1000, switchid, 1, switchpos)
doCreatureSetNoMove(cid, false)
doTeleportThing(cid, {x = 75, y = 108, z = 7})
stopEvent(checkRdone)
stopEvent(addingStones)
addEvent(clean, 1000)
addEvent(clean, 2000)
addEvent(clean, 3000)
elseif getPlayerStorageValue(cid, 3456) ~= 1 and getPlayerPosition(cid).x == stoneloser.x and getPlayerPosition(cid).y == stoneloser.y then
return true
else
end
end
function checkRdone(cid)
if not isPlayer(cid) then
return true
end
if getPlayerStorageValue(cid, 3456) == 1 and getPlayerPosition(cid).x == stoneloser.x and getPlayerPosition(cid).y == stoneloser.y then
addEvent(doPlayerAddItem, 1000, cid, 2160, 100)
doPlayerSendTextMessage(cid, TALKTYPE_ORANGE_1, "Ganaste y recibiste 100cc por tu savia respuesta!")
addEvent(doItemSetAttribute, 1000, switch.uid, "aid", 4444)
addEvent(doCreateItem, 1000, switchid, 1, switchpos)
doCreatureSetNoMove(cid, false)
doTeleportThing(cid, {x = 75, y = 108, z = 7})
stopEvent(addingStones)
addEvent(clean, 1000)
addEvent(clean, 2000)
addEvent(clean, 3000)
return true
elseif getPlayerStorageValue(cid, 3456) ~= 1 and getPlayerPosition(cid).x == stoneloser.x and getPlayerPosition(cid).y == stoneloser.y then
doPlayerSendTextMessage(cid, TALKTYPE_ORANGE_1, "Perdiste! Otra vez sera!")
addEvent(doItemSetAttribute, 1000, switch.uid, "aid", 4444)
addEvent(doSendMagicEffect, 1000, cid, CONST_ME_TELEPORT)
doTeleportThing(cid, {x = 75, y = 108, z = 7})
doCreatureSetNoMove(cid, false)
addEvent(clean, 1000)
addEvent(clean, 2000)
addEvent(clean, 3000)
addEvent(doCreateItem, 1000, switchid, switchpos)
return true
end
end
function clean()
for posx = 64,72 do
 for posy = 102,108 do
 posit = {x = posx, y = posy, z = 7, stackpos = 1}
 if (getThingFromPos(posit).itemid == 1353) then
doRemoveItem(getThingFromPos(posit).uid)   
  end
  end
  end
  end
function onUse(cid, item, fromPosition, itemEx, toPosition)
-------POSICIONES PIEDRAS
w1 = {x = 64, y = 102, z = 7, stackpos = 1}
w2 = {x = w1.x+1, y = 102, z = 7, stackpos = 1}
w3 = {x = w1.x+2, y = 102, z = 7, stackpos = 1}
w4 = {x = w1.x+3, y = 102, z = 7, stackpos = 1}
w5 = {x = w1.x+4, y = 102, z = 7, stackpos = 1}
w6 = {x = w1.x+5, y = 102, z = 7, stackpos = 1}
w7 = {x = w1.x+6, y = 102, z = 7, stackpos = 1}
w8 = {x = w1.x+7, y = 102, z = 7, stackpos = 1}
w9 = {x = w1.x+8, y = 102, z = 7, stackpos = 1}
w10 = {x = 64, y = 108, z = 7, stackpos = 1}
w11 = {x = w1.x+1, y = 108, z = 7, stackpos = 1}
w12 = {x = w1.x+2, y = 108, z = 7, stackpos = 1}
w13 = {x = w1.x+3, y = 108, z = 7, stackpos = 1}
w14 = {x = w1.x+4, y = 108, z = 7, stackpos = 1}
w15 = {x = w1.x+5, y = 108, z = 7, stackpos = 1}
w16 = {x = w1.x+6, y = 108, z = 7, stackpos = 1}
w17 = {x = w1.x+7, y = 108, z = 7, stackpos = 1}
w18 = {x = w1.x+8, y = 108, z = 7, stackpos = 1}
w19 = {x = 64, y = 103, z = 7, stackpos = 1}
w20 = {x = 64, y = w19.y+1, z = 7, stackpos = 1}
w21 = {x = 64, y = w19.y+2, z = 7, stackpos = 1}
w22 = {x = 64, y = w19.y+3, z = 7, stackpos = 1}
w23 = {x = 64, y = w19.y+4, z = 7, stackpos = 1}
w24 = {x = 72, y = 103, z = 7, stackpos = 1}
w25 = {x = 72, y = w19.y+1, z = 7, stackpos = 1}
w26 = {x = 72, y = w19.y+2, z = 7, stackpos = 1}
w27 = {x = 72, y = w19.y+3, z = 7, stackpos = 1}
w28 = {x = 72, y = w19.y+4, z = 7, stackpos = 1}
w29 = {x = 65, y = 103, z = 7, stackpos = 1}
w30 = {x = w29.x+1, y = 103, z = 7, stackpos = 1}
w31 = {x = w29.x+2, y = 103, z = 7, stackpos = 1}
w32 = {x = w29.x+3, y = 103, z = 7, stackpos = 1}
w33 = {x = w29.x+4, y = 103, z = 7, stackpos = 1}
w34 = {x = w29.x+5, y = 103, z = 7, stackpos = 1}
w35 = {x = w29.x+6, y = 103, z = 7, stackpos = 1}
w36 = {x = 65, y = 107, z = 7, stackpos = 1}
w37 = {x = w36.x+1, y = 107, z = 7, stackpos = 1}
w38 = {x = w36.x+2, y = 107, z = 7, stackpos = 1}
w40 = {x = w36.x+3, y = 107, z = 7, stackpos = 1}
w41 = {x = w36.x+4, y = 107, z = 7, stackpos = 1}
w42 = {x = w36.x+5, y = 107, z = 7, stackpos = 1}
w43 = {x = w36.x+6, y = 107, z = 7, stackpos = 1}
w44 = {x = 65, y = 104, z = 7, stackpos = 1}
w45 = {x = 65, y = w44.y+1, z = 7, stackpos = 1}
w46 = {x = 65, y = w44.y+2, z = 7, stackpos = 1}
w47 = {x = 71, y = 104, z = 7, stackpos = 1}
w48 = {x = 71, y = w44.y+1, z = 7, stackpos = 1}
w49 = {x = 71, y = w44.y+2, z = 7, stackpos = 1}
w50 = {x = 66, y = 104, z = 7, stackpos = 1}
w51 = {x = w50.x+1, y = 104, z = 7, stackpos = 1}
w52 = {x = w50.x+2, y = 104, z = 7, stackpos = 1}
w53 = {x = w50.x+3, y = 104, z = 7, stackpos = 1}
w54 = {x = w50.x+4, y = 104, z = 7, stackpos = 1}
w55 = {x = 66, y = 106, z = 7, stackpos = 1}
w56 = {x = w50.x+1, y = 106, z = 7, stackpos = 1}
w57 = {x = w50.x+2, y = 106, z = 7, stackpos = 1}
w58 = {x = w50.x+3, y = 106, z = 7, stackpos = 1}
w59 = {x = w50.x+4, y = 106, z = 7, stackpos = 1}
w60 = {x = 66, y = 105, z = 7, stackpos = 1}
w61 = {x = w50.x+4, y = 105, z = 7, stackpos = 1}
w62 = {x = 67, y = 105, z = 7, stackpos = 1}
w63 = {x = 69, y = 105, z = 7, stackpos = 1}
--------------
stoneloser = {x = 68, y = 105, z = 7, stackpos = 1}
switchpos = {x = 74, y = 106, z = 7, stackpos = 1}
switchid = 1945
stoneid = 1353
switch = getThingFromPos(switchpos)
if item.actionid == 4444 and item.itemid == switchid then
doRemoveItem(switch.uid, 1)
doCreatureSetNoMove(cid, true)
doTeleportThing(cid, stoneloser)
addEvent(addingStones, 1000)----
doPlayerSendTextMessage(cid, TALKTYPE_ORANGE_1, "Di /re!")
end
if isPlayer(cid) then
addEvent(checkRdone2, 30000, cid)
addEvent(checkRdone, 66000, cid)
end
end

Y en actions.xml esto:

Código:

<action actionid="4444" event="script" value="nombre.lua"/>

Ahora vais a talkactions/scripts y creais un archivo lua i pones esto

Código:

function onSay(cid, words, param, channel)
msg = "Cuanto es 25 + 20 * 6 + 10 / 2?"
stone = {x = 68, y = 105, z = 7, stackpos = 1}
if param == '140' and getPlayerPosition(cid).x == stone.x and getPlayerPosition(cid).y == stone.y then
doPlayerSendTextMessage(cid, TALKTYPE_ORANGE_1, "Respuesta correcta!, Espera a que las piedras se completen!")
doPlayerSetStorageValue(cid, 3456, 1)
msg = ""
return 0
elseif param == '' then
elseif param ~= '140' then
doPlayerSendTextMessage(cid, TALKTYPE_ORANGE_1, "Respuesta incorrecta!")
doCreatureAddHealth(cid, -200)
end
if getPlayerPosition(cid).x ~= stone.x and getPlayerPosition(cid).y ~= stone.y then
msg = ""
end
doPlayerSendTextMessage(cid, TALKTYPE_ORANGE_1, msg)
return 0
end

Y en talkactions.xml esto:

Código:

 <talkaction words="/re" event="script" value="nombre.lua"/>





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