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En este foro encontras ayuda subre tu Otserver
 
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»  VikiRanch.'[8.60] war v.1.0
[Script] MEdusa Rune Icon_minitimeJue Mar 29, 2012 9:54 pm por GOD ALE

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GoD Mexicansoul
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GoD Mexicansoul


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[Script] MEdusa Rune Empty
MensajeTema: [Script] MEdusa Rune   [Script] MEdusa Rune Icon_minitimeMar Mayo 03, 2011 7:11 pm

van a su server data/spells/scripts y ponen esto:
Código:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 4)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -10.1, -99, -10.5, -98)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 4)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -10.1, -99, -10.5, -98)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 10)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -10.3, -97, -11.5, -99)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 10)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -10.6, -99, -11.3, -97)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -10.3, -89, -10.9, -95)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -10.2, -91, -10.6, -90)

local combat7 = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -10.9, -97, -10.7, -89)

local combat8 = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -10.4, -95, -10.1, -93)

local combat9 = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -10.8, -98, -10.2, -94)

local combat10 = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 11)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -10.4, -94, -10.3, -98)

local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, 47)
setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -10.4, -94, -10.3, -98)

local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -10.4, -94, -10.3, -98)

local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, 15)
setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -10.4, -94, -10.3, -98)

local combat14 = createCombatObject()
setCombatParam(comba14, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, 15)
setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -10.4, -94, -10.3, -98)

local combat15 = createCombatObject()
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat15, COMBAT_PARAM_EFFECT, 15)
setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -10.4, -94, -10.3, -98)

local combat16 = createCombatObject()
setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat16, COMBAT_PARAM_EFFECT, 15)
setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -10.4, -94, -10.3, -98)

arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr8 = {
{1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1},
{0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0},
{1, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0},
{1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1},
{0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1},
{1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1},
}

arr9 = {
{1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1},
{0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0},
{1, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0},
{1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1},
{0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1},
{1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1},
}

arr10 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr11 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr12 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr13 = {
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
}

arr14 = {
{1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
}

arr15 = {
{1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 1, 0, 0, 1, 3, 1, 0, 0, 1, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0},
{0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1},
}

arr16 = {
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local area16 = createCombatArea(arr16)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)

local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end

local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end

local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end

local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
end

local function onCastSpell8(parameters)
doCombat(parameters.cid, parameters.combat8, parameters.var)
end

local function onCastSpell9(parameters)
doCombat(parameters.cid, parameters.combat9, parameters.var)
end

local function onCastSpell10(parameters)
doCombat(parameters.cid, parameters.combat10, parameters.var)
end

local function onCastSpell11(parameters)
doCombat(parameters.cid, parameters.combat11, parameters.var)
end

local function onCastSpell12(parameters)
doCombat(parameters.cid, parameters.combat12, parameters.var)
end

local function onCastSpell13(parameters)
doCombat(parameters.cid, parameters.combat13, parameters.var)
end

local function onCastSpell14(parameters)
doCombat(parameters.cid, parameters.combat14, parameters.var)
end

local function onCastSpell15(parameters)
doCombat(parameters.cid, parameters.combat15, parameters.var)
end

local function onCastSpell16(parameters)
doCombat(parameters.cid, parameters.combat16, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16 }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 200, parameters)
addEvent(onCastSpell3, 400, parameters)
addEvent(onCastSpell4, 600, parameters)
addEvent(onCastSpell5, 800, parameters)
addEvent(onCastSpell6, 1000, parameters)
addEvent(onCastSpell7, 1200, parameters)
addEvent(onCastSpell8, 1800, parameters)
addEvent(onCastSpell9, 1801, parameters)
addEvent(onCastSpell10, 1802, parameters)
addEvent(onCastSpell11, 2000, parameters)
addEvent(onCastSpell12, 2400, parameters)
addEvent(onCastSpell13, 3100, parameters)
addEvent(onCastSpell14, 3800, parameters)
addEvent(onCastSpell15, 4500, parameters)
addEvent(onCastSpell16, 5200, parameters)
return TRUE
end

y en spells xml:

Código:

rune name="Medusa" id="2264" allowfaruse="1" charges="25" mana="0" lvl="1000" maglv="0" exhaustion="1000" blocktype="solid" script="/medusa.lua"/

Gracias si les gusto denme rep
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[Script] MEdusa Rune Empty
MensajeTema: Re: [Script] MEdusa Rune   [Script] MEdusa Rune Icon_minitimeMar Mayo 03, 2011 7:13 pm

bien man +rep
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Mensajes : 38
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[Script] MEdusa Rune Empty
MensajeTema: Re: [Script] MEdusa Rune   [Script] MEdusa Rune Icon_minitimeMar Mayo 03, 2011 7:14 pm

Buena we +rep
PD:creditos ponlos
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[Script] MEdusa Rune Empty
MensajeTema: Re: [Script] MEdusa Rune   [Script] MEdusa Rune Icon_minitime

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[Script] MEdusa Rune
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